Video Game Accessibility: Exploring the RNIB’s Latest Research Published on July 12, 2023 in Accessibility,Gaming by Gaea Vilage Listen The Royal National Institute of Blind People just published groundbreaking research on video game accessibility. Here are some key takeaways.
Why Accessibility in Gaming is a Must Have: Text to Speech as an Essential Tool for Game Designers and Game Developers Published on May 19, 2023 in Gaming by Keri Roberts Listen We recently had two of the top experts in accessibility in gaming, Morgan Baker and Antonio Martinez, Accessibility Consultants at Nexus, join ReadSpeaker AI for a chat on our video/audio podcast, Creative and Tech.
ReadSpeaker Brings Dynamic Runtime Neural Text to Speech to Xbox Consoles Published on May 16, 2023 in Gaming,ReadSpeaker News by Maurice van der Koelen Listen BOSTON, May 16th, 2023 — ReadSpeaker is pleased to announce that its runtime neural text-to-speech (TTS) plugin for Unity and Unreal Engine now supports the… Read the full article
Giving Characters a Voice: Alternative Reality Game Acolyte Published on May 3, 2023 in Gaming by Jean-Rémi Larcelet-Prost Listen AR games are increasingly unique. With scalable voices thanks to text to speech, generated dialog is able to be dynamically voiced in your games!
Audio in Video Games: Why It Matters and Where It’s Headed Published on April 14, 2023 in Gaming by Jean-Rémi Larcelet-Prost Listen Audio in video games is more immersive than ever, but the latest developments will take gameplay to a whole new level. Learn more here.
Text to Speech And Game Accessibility Published on April 5, 2023 in Gaming by Gaea Vilage Listen Wondering how to add text to speech to your development toolbox? Here’s one example of how a game development studio used TTS to take its product to the next level.
Introducing the Unity Text-to-Speech Plugin from ReadSpeaker Published on March 20, 2023 in Gaming,Text To Speech by Maurice van der Koelen Listen Having trouble adding synthetic speech to your next video game release? Try the Unity text-to-speech plugin from ReadSpeaker AI. Learn more here.
ReadSpeaker Brings Dynamic Runtime Neural Text to Speech to PlayStation®5 and PlayStation®4 Consoles Published on December 5, 2022 in Gaming,ReadSpeaker News by Gaea Vilage Listen BOSTON, December 5th, 2022 – ReadSpeaker is pleased to announce that its runtime neural text-to-speech (TTS) plugin for Unity and Unreal Engine is now available… Read the full article
ReadSpeaker Unveils First-Ever Text-To-Speech Multi-Platform Plugin for Unreal and Unity Game Engines Published on March 15, 2022 in Gaming,ReadSpeaker News by Jean-Rémi Larcelet-Prost Listen Dynamic Runtime Text-to-Speech plugin allows game developers to leverage a single runtime TTS solution across multiple platforms to make games more accessible.
ReadSpeaker Releases SDK for Nintendo Switch™ Game Development Published on December 23, 2021 in Gaming,ReadSpeaker News by Jean-Rémi Larcelet-Prost Listen ReadSpeaker is pleased to announce the availability of the SDK for Nintendo Switch for Nintendo Switch application (game) developers. SDK for Nintendo Switch ReadSpeaker’s SDK… Read the full article
Voice-enabled “Hello Kitty’s Room” game on Google Assistant uses ReadSpeaker Published on May 25, 2021 in Gaming,ReadSpeaker News by Jean-Rémi Larcelet-Prost Listen We are pleased to announce that ReadSpeaker’s neural text-to-speech (TTS) technology has been selected for the voice-enabled “Hello Kitty’s Room” talk game produced by WFS… Read the full article