Accessibility Video Game Accessibility: Exploring the RNIB’s Latest Research July 12, 2023 by Gaea Vilage The Royal National Institute of Blind People just published groundbreaking research on video game accessibility. Here are some key takeaways.
Gaming Why Accessibility in Gaming is a Must Have: Text to Speech as an Essential Tool for Game Designers and Game Developers May 19, 2023 by Keri Roberts We recently had two of the top experts in accessibility in gaming, Morgan Baker and Antonio Martinez, Accessibility Consultants at Nexus, join ReadSpeaker AI for a chat on our video/audio podcast, Creative and Tech.
Gaming ReadSpeaker Brings Dynamic Runtime Neural Text to Speech to Xbox Consoles May 16, 2023 by Maurice van der Koelen BOSTON, May 16th, 2023 — ReadSpeaker is pleased to announce that its runtime neural text-to-speech (TTS) plugin for Unity and Unreal Engine now supports the… Read the full article
Gaming Giving Characters a Voice: Alternative Reality Game Acolyte May 3, 2023 by Jean-Rémi Larcelet-Prost AR games are increasingly unique. With scalable voices thanks to text to speech, generated dialog is able to be dynamically voiced in your games!
Gaming Text to Speech And Game Accessibility April 5, 2023 by Gaea Vilage Wondering how to add text to speech to your development toolbox? Here’s one example of how a game development studio used TTS to take its product to the next level.
Gaming Introducing the Unity Text-to-Speech Plugin from ReadSpeaker March 20, 2023 by Maurice van der Koelen Having trouble adding synthetic speech to your next video game release? Try the Unity text-to-speech plugin from ReadSpeaker AI. Learn more here.
Gaming Audio in Video Games: A Guide for Developers December 6, 2022 by Gaea Vilage Audio in video games is more immersive than ever, but the latest developments will take gameplay to a whole new level. Learn more here.
Gaming ReadSpeaker Brings Dynamic Runtime Neural Text to Speech to PlayStation®5 and PlayStation®4 Consoles December 5, 2022 by Gaea Vilage BOSTON, December 5th, 2022 – ReadSpeaker is pleased to announce that its runtime neural text-to-speech (TTS) plugin for Unity and Unreal Engine is now available… Read the full article
Gaming ReadSpeaker Unveils First-Ever Text-To-Speech Multi-Platform Plugin for Unreal and Unity Game Engines March 15, 2022 by Jean-Rémi Larcelet-Prost Dynamic Runtime Text-to-Speech plugin allows game developers to leverage a single runtime TTS solution across multiple platforms to make games more accessible.
Gaming ReadSpeaker Releases SDK for Nintendo Switch™ Game Development December 23, 2021 by Jean-Rémi Larcelet-Prost ReadSpeaker is pleased to announce the availability of the SDK for Nintendo Switch for Nintendo Switch application (game) developers. SDK for Nintendo Switch ReadSpeaker’s SDK… Read the full article
Gaming Voice-enabled “Hello Kitty’s Room” game on Google Assistant uses ReadSpeaker May 25, 2021 by Jean-Rémi Larcelet-Prost We are pleased to announce that ReadSpeaker’s neural text-to-speech (TTS) technology has been selected for the voice-enabled “Hello Kitty’s Room” talk game produced by WFS… Read the full article