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Acolyte by Superstring

Acolyte, an innovative alternative reality game (ARG) by Superstring Ltd., uses ReadSpeaker’s text-to-speech (TTS) technology to give its AI-driven digital assistant, Ana, a voice — immersing players in a unique and interactive narrative.

The Challenge

Superstring Ltd. aimed to create an ARG experience that blurs the lines between game and reality, positioning players as QA testers for a fictional tech start-up. The player’s guide through this corporate conspiracy is Ana, an AI assistant essential to the narrative.

A robot-like character from a video game asks the gamer to change the color of her hair.

However, the non-linear, text-based format of the game made it impossible to pre-record custom voice overs for Ana’s countless, dynamically generated responses.

This text-only approach limited immersion, making it difficult for players to connect with Ana on an emotional level. Superstring sought a way to give Ana a voice that would deepen player engagement and support the game’s interactive design.

The Solution

To overcome these limitations, Superstring integrated ReadSpeaker’s TTS Unity plugin into the game. This AI-powered, real-time TTS solution automatically generates speech based on player input, enabling Ana to respond to questions and interactions with an expressive, humanlike voice.

A character from a video game talks to the gamer.

The plugin allowed developers to implement TTS within twenty minutes, giving Acolyte a fully voiced AI assistant that could handle infinite lines of dialogue.

ReadSpeaker’s TTS not only matched Ana’s corporate assistant persona but also added subtle emotional nuances, giving her responses an added layer of realism. The solution brought previously unachievable depth to Ana’s character, capturing the complexity and humanity behind her AI-driven interactions.

The Results

ReadSpeaker’s TTS technology transformed the player experience in Acolyte, providing a meaningful connection with Ana and enhancing game immersion:

  • Enabled real-time, dynamic voice interaction with Ana, replacing the text-only experience with natural, expressive TTS.
  • Reduced development time and complexity by eliminating the need for pre-recorded voiceover.
  • Enhanced player engagement with Ana’s character, adding emotional depth to her responses.
  • Supported the game’s narrative themes of AI and human connection, bringing Superstring closer to its vision of a fully immersive ARG.

 

“Acolyte went from a text-only experience to a fully-voiced game – with almost infinite lines of VO – in less than half an hour.”

— Jamin Smith, Director and Lead Designer at Superstring

With ReadSpeaker’s TTS, Acolyte set a new standard for natural language projects in gaming, helping Superstring bring its unique design philosophy to life and paving the way for future innovation.

Discover Acolyte here.