Accessibility Preparing for the European Accessibility Act’s June 2022 Deadline June 8, 2022 by Amy Foxwell One in four European adults have disabilities. That’s 87 million people who may need assistive services to access your company’s digital services, including websites. Removing… Read the full article
Voice Branding ReadSpeaker VoiceLab Powers Sonos Voice Control Custom Voice May 17, 2022 by Jean-Rémi Larcelet-Prost ReadSpeaker’s industry-leading bespoke voice expertise leveraged by Sonos to enhance the Sonos Voice Control (SVC) experience BOSTON, Mass. – May 17, 2022 – ReadSpeaker, the… Read the full article
Assistive Technology Read-Along Technology and Other Resources for Struggling Readers April 11, 2022 by Jean-Rémi Larcelet-Prost Nearly every teacher has encountered this scenario: A child comes to school unable to read. He has difficulty recognizing letters and has trouble with the… Read the full article
Education e-Learning Voices: Text to Speech or Voice Actors? April 8, 2022 by Amy Foxwell For companies building out their e-learning curriculum, we can’t stress enough the importance of adding an audio component to materials. Learning and development (L&D) professionals… Read the full article
Accessibility Ukrainian Added to Online Text-to-Speech Tools March 29, 2022 by Gaea Vilage ReadSpeaker’s Online Text-to-Speech Tools Now Support Translation Into Ukrainian ReadSpeaker, the most trusted, independent digital voice partner for global businesses, is proud to announce that… Read the full article
Education Universal Design for Learning: A Comprehensive Introduction March 18, 2022 by Amy Foxwell Every learner has preferred methods for obtaining, comprehending, and retaining information. Some are visual learners, some are auditory learners, and some are kinesthetic learners. However,… Read the full article
Education The Case for Digital Inclusivity, from the Classroom to the Workplace March 17, 2022 by Amy Foxwell You’ve heard of “digital inclusion,” but what is it, exactly? The Building Digital Communities Framework for Action offers a concise definition: Digital inclusion is the… Read the full article
Gaming ReadSpeaker Unveils First-Ever Text-To-Speech Multi-Platform Plugin for Unreal and Unity Game Engines March 15, 2022 by Jean-Rémi Larcelet-Prost Dynamic Runtime Text-to-Speech plugin allows game developers to leverage a single runtime TTS solution across multiple platforms to make games more accessible.
Assistive Technology The Complete Guide to the TextAid Literacy Support System March 10, 2022 by Amy Foxwell TextAid is an all-in-one literacy support tool for struggling readers and writers. This web-based platform uses ReadSpeaker’s top-quality text-to-speech (TTS) technology to translate written documents… Read the full article
Education Text to Speech in College Classes: Reviewing the Research March 8, 2022 by Amy Foxwell Today in higher education, there is an increasing amount of educational content provided in many different formats, which means an increase in the barriers to… Read the full article
ReadSpeaker News Vasco Translator M3 Empowers Users to Communicate in Multiple Languages with a Natural TTS Voice Experience January 20, 2022 by Gaea Vilage ReadSpeaker is proud to announce that Vasco Electronics’ popular and innovative voice translator, the Vasco Translator M3, includes a lifelike TTS voice experience from ReadSpeaker in multiple languages.
Gaming ReadSpeaker Releases SDK for Nintendo Switch™ Game Development December 23, 2021 by Jean-Rémi Larcelet-Prost ReadSpeaker is pleased to announce the availability of the SDK for Nintendo Switch for Nintendo Switch application (game) developers. SDK for Nintendo Switch ReadSpeaker’s SDK… Read the full article